Stat Tables for Angband 3.0.6 ----------------------------- Much of the information in this file can be found in "ability.spo". The end of this file contains the old (out-of-date) "initstat.spo" file. Most of this file was collated by Matt Craighead (pluggers@ix.netcom.com). Fully updated for v3.0.6 by Ben Schrag (ben.schrag@gmail.com). If you are playing a different version, you may wish to either use a different spoiler file more accurate for your version or upgrade. Versions prior to v3.0.4 may yield very different results. A few tables have been omitted, such as the blows table and the regeneration rate CON table. INT/WIS (mana stat) ------------------- Value Spells/level Mana/level Min fail FailureAdj 3 0 0 99% -5 4 0 0.1 99% -4 5 0.1 0.2 99% -3 6 0.2 0.3 99% -3 7 0.3 0.4 99% -2 8 0.4 0.5 50% -1 9 0.5 0.6 30% 0 10 0.6 0.7 20% 0 11 0.7 0.8 15% 0 12 0.8 0.9 12% 0 13 0.85 1.0 11% 0 14 0.90 1.1 10% 1 15 0.95 1.2 9% 2 16 1.0 1.3 8% 3 17 1.05 1.4 7% 4 18/00-18/09 1.1 1.5 6% 5 18/10-18/19 1.15 1.6 6% 6 18/20-18/29 1.20 1.7 5% 7 18/30-18/39 1.30 1.8 5% 8 18/40-18/49 1.40 1.9 5% 9 18/50-18/59 1.50 2.0 4% 10 18/60-18/69 1.60 2.25 4% 11 18/70-18/79 1.70 2.5 4% 12 18/80-18/89 1.80 3.0 4% 15 18/90-18/99 1.90 3.5 3% 18 18/100-18/109 2.00 4.0 3% 21 18/110-18/119 2.10 4.5 2% 24 18/120-18/129 2.20 5.0 2% 27 18/130-18/139 2.30 5.5 2% 30 18/140-18/149 2.40 6.0 2% 33 18/150-18/159 2.50 6.5 1% 36 18/160-18/169 2.50 7.0 1% 39 18/170-18/179 2.50 7.5 1% 42 18/180-18/189 2.50 8.0 1% 45 18/190-18/199 2.50 8.0 1% 48 18/200-18/209 2.50 8.0 0% 51 18/210-18/219 2.50 8.0 0% 54 18/220+ 2.50 8.0 0% 57 Spells/Level: The number of additional spells or prayers your character gets for each level of experience. Mana/Level: The amount of mana that your character receives for each level of experience. Min fail: The minimum failure rate of any spell or prayer. FailureAdj: Lowers the failure rate for spellcasting by this percentage, but not below the minimum failure rate listed above. Strength (STR) -------------- Value Damage Hit Wield Carry Dig 3 -2 -3 4 50 0 4 -2 -2 5 60 0 5 -1 -1 6 70 1 6 -1 -1 7 80 2 7 0 0 8 90 3 8 0 0 10 100 4 9 0 0 12 110 4 10 0 0 14 120 5 11 0 0 16 130 5 12 0 0 18 140 6 13 0 0 20 150 6 14 0 0 22 160 7 15 0 0 24 170 7 16 +1 0 26 180 8 17 +2 0 28 190 8 18 +2 +1 30 200 9 18/01-18/09 +2 +1 30 200 9 18/10-18/19 +2 +1 30 220 10 18/20-18/29 +3 +1 35 240 12 18/30-18/39 +3 +1 40 260 15 18/40-18/49 +3 +1 45 280 20 18/50-18/59 +3 +1 50 300 25 18/60-18/69 +3 +1 55 300 30 18/70-18/79 +4 +2 60 300 35 18/80-18/89 +5 +3 65 300 40 18/90-18/99 +5 +4 70 300 45 18/100-18/109 +6 +5 80 300 50 18/110-18/119 +7 +6 80 300 55 18/120-18/129 +8 +7 80 300 60 18/130-18/139 +9 +8 80 300 65 18/140-18/149 +10 +9 80 300 70 18/150-18/159 +11 +10 90 300 75 18/160-18/169 +12 +11 90 300 80 18/170-18/179 +13 +12 90 300 85 18/180-18/189 +14 +13 90 300 90 18/190-18/199 +15 +14 90 300 95 18/200-18/209 +16 +15 100 300 100 18/210-18/219 +18 +15 100 300 100 18/*** +20 +15 100 300 100 Damage: The bonus to damage from strength. Hit: The bonus to hit from strength. Wield: The highest weight a weapon or bow can be and still be effectively wielded, in pounds. Carry: The carrying capacity of the player in pounds. Dig: The bonus to digging from strength. Dexterity (DEX) --------------- Value Hit AC Disarm Theft 3 -3 -4 0 0% 4 -2 -3 0 1% 5 -2 -2 0 2% 6 -1 -1 0 3% 7 -1 0 0 4% 8-9 0 0 0 5% 10-11 0 0 0 6% 12 0 0 0 7% 13 0 0 +1 7% 14 0 0 +1 8% 15 0 +1 +1 8% 16 +1 +1 +2 9% 17 +2 +1 +2 9% 18 +3 +2 +4 10% 18/01-18/09 +3 +2 +4 10% 18/10-18/19 +3 +2 +4 10% 18/20-18/29 +3 +2 +4 15% 18/30-18/39 +3 +2 +4 15% 18/40-18/49 +3 +2 +5 20% 18/50-18/59 +4 +3 +5 25% 18/60-18/69 +4 +3 +5 30% 18/70-18/79 +4 +3 +6 35% 18/80-18/89 +4 +4 +6 40% 18/90-18/99 +5 +5 +7 45% 18/100-18/109 +6 +6 +8 50% 18/110-18/119 +7 +7 +8 60% 18/120-18/129 +8 +8 +8 70% 18/130-18/139 +9 +9 +8 80% 18/140-18/149 +9 +9 +8 90% 18/150-18/159 +10 +10 +9 100% 18/160-18/169 +11 +11 +9 100% 18/170-18/179 +12 +12 +9 100% 18/180-18/189 +13 +13 +9 100% 18/190-18/199 +14 +14 +9 100% 18/200+ +15 +15 +10 100% Hit: The bonus to hit from dexterity. AC: The bonus to AC from dexterity. Disarm: The bonus to disarming traps from dexterity. Theft: The probability of evading a theft if not paralyzed. Constitution (CON) ------------------ Value HP/level 3 -2.5 4 -1.5 5 -1.0 6 -0.75 7 -0.50 8 -0.25 9 -0.10 10 -0.05 11 0 12 +0.05 13 +0.10 14 +0.25 15 +0.50 16 +0.75 17 +1.00 18 +1.50 18/01-18/09 +1.50 18/10-18/19 +1.75 18/20-18/29 +2.00 18/30-18/39 +2.25 18/40-18/49 +2.50 18/50-18/59 +2.75 18/60-18/69 +3.00 18/70-18/79 +3.50 18/80-18/89 +4.00 18/90-18/99 +4.50 18/100-18/109 +5.00 18/110-18/119 +5.50 18/120-18/129 +6.00 18/130-18/139 +6.50 18/140-18/149 +7.00 18/150-18/159 +7.50 18/160-18/169 +8.00 18/170-18/179 +9.00 18/180-18/189 +10.00 18/190-18/199 +11.00 18/200-18/209 +12.50 18/210-18/219 +12.50 18/*** +12.50 HP/level: The bonus to your HP per level of experience you have attained. Charisma (CHR) -------------- Value Prices 3 130% 4 125% 5 122% 6 120% 7 118% 8 116% 9 114% 10 112% 11 110% 12 108% 13 106% 14 104% 15 103% 16 102% 17 101% 18 100% 18/01-18/09 100% 18/10-18/19 99% 18/20-18/29 98% 18/30-18/39 97% 18/40-18/49 96% 18/50-18/59 95% 18/60-18/69 94% 18/70-18/79 93% 18/80-18/89 92% 18/90-18/99 91% 18/100-18/109 90% 18/110-18/119 89% 18/120-18/129 88% 18/130-18/139 87% 18/140-18/149 86% 18/150-18/159 85% 18/160-18/169 84% 18/170-18/179 83% 18/180-18/189 82% 18/190-18/199 81% 18/200+ 80% Prices: The percentage modifier to prices from charisma. === Spoiler File -- Initial Stats (from 3.0.6 standard files) === === Taken from p_class.txt and p_race.txt === === Abbreviations === Base Stats: STR = Strength INT = Intelligence WIS = Wisdom DEX = Dexterity CON = Constitution CHA = Charisma Abilities: Dis = Disarming (mod by INT and DEX) Dev = Magic device ability (mod by INT) Sav = Saving throw (mod by WIS) Stl = Stealth adjustment Srh = Searching Ability SFr = Searching Frequency Thm = Melee Fighting ability Thb = Bow and Throwing ability MHP = Max HP per level (mod by CON) Inf = Infravision, in tens of feet XP = Experience modifier to reach next level XPMod = Experience modifier based on class IDB = base chance for pseudo-ID IDM = level-dependent divisor for pseudo-ID === Initial Stat Computation === Each stat is rolled as 5 + 1d3 + 1d4 + 1d5, plus modifiers (shown below) For every minus mod while the stat is below 18, lower the score by 1 point. For every plus mod while the stat is below 18, raise the score by 1 point. For every plus mod between 18 to 18/70, raise the percentage by 5-20 points. For every plus mod between 18/70 to 18/90, raise the percentage by 3-8 points. For every plus mod after 18/90, raise the percentage by 1 point, up to 18/99. === Initial Stat Summaries (slightly out of date, see below) === Racial Modifiers in 3.0.5 STR INT WIS DEX CON CHA Dis Dev Sav Stl Srh SFr Thm Thb MHP Inf XP Human +0 +0 +0 +0 +0 +0 0 0 0 0 0 10 0 0 10 0 100% H-Elf +0 +1 -1 +1 -1 +1 +2 +3 +3 +1 +6 11 -1 +5 10 2 110% Elf -1 +2 -1 +1 -2 +1 +5 +6 +6 +1 +8 12 -5 +15 9 3 120% Hobbit -2 +2 +1 +3 +2 +1 +15 +18 +18 +4 +12 15 -10 +20 7 4 110% Gnome -1 +2 +0 +2 +1 -2 +10 +12 +12 +3 +6 13 -8 +12 8 4 125% Dwarf +2 -3 +2 -2 +2 -3 +2 +9 +9 -1 +7 10 +15 0 11 5 120% H-Orc +2 -1 +0 +0 +1 -4 -3 -3 -3 -1 0 7 +12 -5 10 3 110% H-Troll +4 -4 -2 -4 +3 -6 -5 -8 -8 -2 -1 5 +20 -10 12 3 120% Duned +1 +2 +2 +2 +3 +2 +4 +5 +5 +2 +3 13 +15 +10 10 0 180% Hi-Elf +1 +3 -1 +3 +1 +5 +4 +20 +20 +3 +3 14 +10 +25 10 4 200% Kobold -1 -1 +0 +2 +2 -2 +10 +5 0 +4 +15 15 -5 +10 8 5 115% Class Modifiers in 3.0.5 STR INT WIS DEX CON CHA Dis Dev Sav Stl Srh SFr Thm Thb MHP XPMod IDB IDM Warrior +5 -2 -2 +2 +2 -1 25 18 18 1 14 2 70 55 9 +0% 9000 40 Mage -5 +3 0 +1 -2 +1 30 36 30 2 16 20 34 20 0 +30% 240000 5 Priest -1 -3 +3 -1 0 +2 25 30 32 2 16 8 48 35 2 +20% 10000 40 Rogue +2 +1 -2 +3 +1 -1 45 32 28 5 32 24 60 66 6 +25% 20000 40 Ranger +2 +2 0 +1 +1 +1 30 32 28 3 24 16 56 72 4 +30% 30000 40 Paladin +3 -3 +1 0 +2 +2 20 24 25 1 12 2 68 40 6 +35% 80000 40 Level-Dependent Class Modifiers (per 10 levels) in 3.0.5 Dis Dev Sav Stl Srh SFr Thm Thb Warrior +10 +7 +10 0 0 0 +45 +45 Mage +7 +13 +9 0 0 0 +15 +15 Priest +7 +10 +12 0 0 0 +20 +20 Rogue +15 +10 +10 0 0 0 +40 +30 Ranger +8 +10 +10 0 0 0 +30 +45 Paladin +7 +10 +11 0 0 0 +30 +35